Wednesday , June 29 2022

Indian developers are Apple WWDC



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Apple WWDC 2019 starts in June 3. This is why Indian app developers could have a big impact on the stage at the Worldwide Developer conference.

When World Wide Developers Conference (WWDC) starts in San Jose on June 3, there will be many new apps that will attract global attention due to multiple factors. Those under the spotlight are usually those with extremely simple designs, which have used the best of ecosystems and Apple products to add value to the user and, of course, apps that are The world already loved them.

Lately, India has had a big impact on the WWDC platform. Calzy, a developer of Chennai, Calzy, won the Apple Design Award for re-imagining the calculator app last year. Since Apple established its Accelerator for developers in Bangalore, India's ecosystem has benefited enormously with many apps provoking global attention and some, such as Froggipedia, are also skewed towards commercial success.

This year, don't be surprised if you see more Indian developers on stage, or at least become the focus of attention in the smaller hubs at the McEnery Convention Center. There are some good competitors such as Smart Hunch's What the Fish and StarChef from Bangalore from 99 Udupi Games, which could be a big mobile gaming success that India has been waiting for. Then there are apps like Wysa, Food Book, RushARound and VectorPad that use the best of Learning Apple Machine and Extended Reality to solve everyday problems.

Four years after its original launch, Star Chef is nearing the end of its lifecycle. But the popular game has generated nearly 25 million revenue, Rohith Bhat, founder and CEO of 99Games says indianexpress.com.

“Star Chef is a cooking and restaurant management game where people can choose to speed up the engagement based on the time available. The average play time in the game has been 30+ minutes over the years and we have players who play this game with the same amount of love even after 3 years, ”explains Bhat, the team is now working on progression.

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Four years after its original launch, Star Chef is nearing the end of its lifecycle. But the popular game has generated nearly $ 25m of revenue

99 Maemes also takes advantage of AI / ML to “understand an event in a game against players and offer accordingly”, says Bhat. Star Chef is a great success because it is one of the first Indian games to do with the freedom model. “When we launched back in 2014, this was one of our first games,” said Bhat, highlighting how the team had to learn everything.

“We had to marry art making games with the data alphabet and provide a great experience for customers. There's not a lot of talent that understands all of this in India, so we had to learn everything along the way, ”he says, adding, as most Indian games the most for Star Chef also. has been in an app and also from outside India.

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Ramakant Vempati, the creator of Wysa, an AI for free, secure and clinically anonymous mental health, says he thought about the concept of his own personal experience.

Ramakant Vempati, the creator of Wysa, an AI for free, secure and clinically anonymous mental health, says he thought about the concept of his own personal experience with depression. “I discovered that it had been a great help to discuss my negative thoughts and re-frame them to some more useful ones. It seemed that everyone could use space to venture their minds and their worst feelings and learn how to deal with them, ”explains Vempati, who was of the opinion that AI bot could slip into the role that.

“Chatbot was not a new idea doing therapy. The first conversation, in fact, was called ELIZA and was parody of a Rogerian therapist. We were thinking of doing something like ELIZA, but actually WISER, and that's where the name WYSA came from. ”

WYSA apps are written by psychologists and life coaches. The creator says that one in four people deal with mental health issues, but between stigma, cost, and lack of resources, very little help and treatment. “We wanted to provide early support for mental health, to help people develop skills for their emotional well-being, particularly at times of stress and change when they are most at risk,” he adds.

While WYSA is currently working only with the Internet, Vempati knows that it has to move it offline, living on the phone itself, to really increase it. “This is where we work with ML Core to make it possible to support people even when they are online.” T

An indie studio based on Chennai, JamARv's RushARound, is a multi-player reality Reality game designed to help everyone get fitter. So players have to move around and run on an extended clock to score points, burn calories in the process. This also means that RushARound is among the first ever games that have been integrated with Apple HealthKit.

Rajaram Santhanam says they were delighted when ARKit2 was published at WWDC 2018. “We used to hear complaints like, playing games on a mobile phone / pc / consoles making people lazy, and we thought we could break that with technology Apple ARKit. And we did it with RushARound, ”he explains.

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Studio india-wide Reality realism is an india-star Chennai Jambav's studio is designed to help everyone get fitter t

Meanwhile, SmartHunch made use of the True Deep Camera on Apple's latest iPhones to take mobile gaming to a brand new level. “On devices with Actual Truth Camera (iPhone XS, iPhone XS Max, iPhone XR and iPhone X) you can play the game with your eyes. When you close your eyes, fish pump energy to jump. When you open your eyes, the fish is jumping, ”explains Namit Nangia who set up Bangalore's start in 2016. Nangia says that the idea was to bring a new experience to the players t .

“Apart from inspiring this game, ARKit takes care of the complicated work of calculating when the player closes eyes, and for how long and lets me focus on creating the experience I want to & t The players get it, ”he adds.

However, dealing with innovative technology has not been so easy for these developers. Nangia says that her biggest challenge was getting feedback from players during the initial development. “The WWDR Apple team helped and tested many variations of the gameplay of the game. I had incredible feedback and helped me to improve gameplay and user experience of the game. ”

For Jambav, the battle was also working with new technology. “So we couldn't usually get a lot of reliable Internet information. But, thanks to Apple Documentation, we were able to remove this within three months and launch the game at the same time as Apple's official release of ARKit2 to the public. ”The game is now a great success. Rajaram quotes one of the players, who said it was time for people to play RushARound instead of PUBG during office breaks.

The WYSA challenge was different. “It's a challenge as a man to know how to react when people share their worries. The problem is very much when it's bot. ”But analysis of over 80 million conversations, says Vempati, can have a significant insight. “For example, the techniques that work when someone is sad because of failure, don't work when someone grieves about losing a loved one. For each case, we had to work with psychologists to find better routes. Now we have over 100 different tools and techniques on the app, ”said Vempati, who has managed to tell how the app has helped save their lives. “There is nothing more meaningful than that.” T

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