The development of video games is a dream of childhood. The precedent of making the game of your dreams and becoming a famous developer sounds very nice, but because of this you have to endure and sweat a lot. Generally, developers suffer from the same size as 99% of employees: some terrible working conditions and based on the squeeze policy. For the players to have the product on the date the company address is marked, developers must do so. additional hours, in many unpaid cases, are physically and mentally vulnerable. Telltale, NetherRealm, Rockstar, Riot or Epic Games are the latest examples of these practices.
In CD Projekt Red they wanted to treat their developers as human beings, as Jason Schreirer of Kotaku told us in a recent interview with heavy views of the studio behind The Witcher and Cyberpunk 2077. "We are known – let me be humble for a moment here – about treating players with respect", said Marcin Iwiński, co-founder of the company. «This is why we have been working hard. And I would also like you to know us by treating the developers with respect..
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One of the ways in which the company intends to do it, says Iwiński, is through a 'squeeze' policy that is not compulsory; it's not new, but CD Projekt Red intends to push our harder. He wants to make it clear to Cyberpunk developers even 2077 when the studio asks them to work evenings and weekends, it's not "compulsory".
«We've been working on it for some time» Iwiński said "We have been communicating clearly to people, of course, that there are certain times when we have to work harder, because I think the E3 demo is a good example, but we want to being more human and treating people with respect If they need to take time off, they can take time off, no-one will disagree if asked ».
When asked, Iwiński would not promise to limit the squeeze to certain periods or offer specific numbers, apart from saying that he hoped making this public statement would help CD Projekt Red workers to feel; more comfortable telling their bosses when they do not want to set aside overtime. . «I think this is the commitment we are willing to take today, and we will listen to the people»he said. "We certainly opened many lines of dialogue here, and we would like to start that."
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Unlike many other game studios, which avoid paying overtime to employees on annual salaries, CD Projekt Red pays all its staff for overtime. 150% at night, and 200% at weekends. While the direction of the study continues to argue that the squeeze is a necessary part to make games like The Witcher 3 and Cyberpunk 2077 as well as possible.
"From a broader perspective, we need to remember that every production continues, say, four years, sometimes five years, and most of the time, like three years, there is no squeeze."said Badowski. «No extra hours. Sometimes before E3, but most of the time the production is very normal. We are talking about the final stage before the launch. And it is always difficult to control, but you know that there are some complications. It's very difficult not to use all the strength in the end. In addition, there is another factor: sometimes we have unique specialties, very special people and we can't clone them. You need to work on very definite things. And we need to ask them to give more time to something very specific as there is no other way of doing that. It's mainly research and development or very special applications, like tools ».
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When weighed by Shcreirer, the only specific promise they made was that the last Cyberpunk 2077 hours would get less squeeze than the previous game. «I think we can promise it will be better than the last stage of The Witcher»said Badowski. So, in a nutshell, we should thank this Projekt CD treats their employees as human beings. Hopefully this is the common norm.