Although Prime Minister Theresa May uses another life to try to pass a level in the Brexit game, some British fideogame studios are afraid of leaving the European Union (UE) to represent the end of the game for them.
"Our industry is particularly open to Brexit," worries Nick Button-Brown, a veteran of the video-wide scene that now advises young creators.
The United Kingdom – the country where Lara Croft Tomb Raider and Grand Theft Auto was created – is the fifth largest world video game market in turnover, behind China, the United States, Japan and Germany. And more than a third of 20,000 workers are citizens of other European Union countries.
"Before, I used to collect my teams using EU talent because I knew we could recruit and bring them easily," Button-Brown said at the Payload Studios offices, A young studio in London is responsible for the videogame "Terratech".
"Now, it is no longer possible," it's killed at the end of Britain.
Vincent Scheurer, co-founder of this company of around 20 employees, also thought about what might happen after March 29, the expected date for the United Kingdom departure from the EU.
"It's much harder for small structures to recruit outside the EU because of the visa system. If these rules extend to all Europe (…) they would represent real existential risk for the study, "he said.
In light of these concerns, last year, the Games4EU anti-freeze campaign was launched, an unusual venture that is usually reluctant to take part in politics.
"About 80% of members of this industry voted to remain in the EU and we want to make their voice heard," said George Osborn, a co-founder of the organization.
He signed over by a hundred Games4EU petition studies. The group claims that it fears an increase in production prices, as well as partial relocation or a number of studies to the continent.
They are also concerned about the safe circulation of shared data.
"Online data circulates freely between the UK and the EU," explained Button-Brown, also a member of Games4EU. "But we do not know what's going on with Brexit, this issue has not been resolved. There is a scenario where we can not play FIFA with someone in the EU country."
The issue is not trivial, as video games bring 3,000 million pounds (3,900 million dollars, 3,450 million euros) to the British economy.
"Our industry is globally and Brexit without an agreement would be a barrier to the role of the United Kingdom. Unfortunately, there is no clear answer to protecting the studios of their impact," said Tim Heaton, Assembly studio director Creative, who plays an important part in the industry and is one of the few companies that speak officially on this topic.
"Large companies will go ahead because they have enough money to control," said Button-Brown. "The smaller studies will be most affected, but those are just as imaginative."
Yet, the Brexit also inspired some creators such as Tim Constant, who announced this summer "Not Tonight", an independent small game that took place in England that was eliminated and xenophobic postbrexit.
"He had a therapeutic qualities," said Constant, 40. "This incredible sense of frustration was born with Brexit. I can imagine turning my way into a video game is my way to get involved in the debate."
"For me, the Brexit is like a war game," Button-Brown sighs. "But a game where we know who will lose the game in advance."