The Legend of Zelda and the Mario franchise is two Nintendo classes and there's probably a lot of the best sagas of the company. Due to this, the new classes of these titles do not succeed in attracting players worldwide.
A phenomenon given to Reggie Fils-Aime, president and chief officer of Nintendo America, in an interview with The Hollywood Reporter for constant efforts to innovate the developers who work on these titles.
"This is where I have to give credit to game developers," says Fils-Aime. "I think this is the best example of Breath of the Wild. I'm always Zelda's franchise, my favorite and my favorite franchise, I got a formula for Zelda games. You went to a tunnel, you won a little boy, you got an instrument that allowed you to move on to the next stage of the game, and so it continued. "
"The Wildlife development team opened all those conventions with a completely new structure," he added. "You can start from the start and go and try to sing Ganon (…) Even when building weapons, you can move on and get new weapons, the previous Zelda formula, but at Breath of the Wild there is tonnes of weapons, the only problem is that they break, that's what kind of thinking, to understand what is fundamentally in the franchise. In this case, that's Legends, Zelda, Hyrule and constantly try to innovate and offer something new. "
Fils-Aime added that this innovation was not presented in the case of the latter Zelda, but it's also a phenomenon that was repeated in it Super Mario Odyssey.
"That's Zelda, that's Super Mario Odyssey, who takes that approach constantly," said Fils-Aime. "That's why these franchises last, and that's why they become essential products of every generation to experiment and share with others."